About Hunter

Artist-Engineer, Physical Interaction DesignBACKGROUNDI grew up in a machine shop.

Latest Post Robow by Hunter Futo

Artist-Engineer, Physical Interaction Design

BACKGROUND

I grew up in a machine shop. My dad, a mechanical engineer, built one on the first level of our family home. Later, he married an artist. To me, love and family were intertwined with measuring, designing, drawing, sawing, sewing, soldering, welding, bending, milling and lathing raw materials into something useful and beautiful. Then I got the internet and computers became far more interesting.

I began my career in web development as a interactive producer and interaction designer. Most of my projects used mice and touch screens as input devices and eventually, I realized I missed building things with my hands. Several years ago I made the switch to physical interaction design and decided to build a lab for it. Acquiring the software and equipment was easy -- mastering it is a continual endeavor. I established Electric Church as a downtown LA creative technology retreat for artists, designers, composers, musicians and engineers.

GOALS AS AN ARTIST

I think all artists are fundamentally truth seekers. I see inherent beauty in natural and computational systems and am fascinated with the rules that govern them. Many of my projects involve experiments in computational creativity and interfaces for musical and artistic expression. I also work with wearable technology and devices that can augment and play with our senses. I use technology to do good for the world, to get people interacting – not just with pixels and machines, but also with each other.

SKILLS

Design

•  Product & Industrial Design (research, ideation, sketching and CAD)
•  Digital Fabrication (CNC milling, 3D printing, Lasercutting, PCB milling)
•  Circuit Board Design (schematics, PCB layout in ECAD)
•  Fashion & Soft Goods Design (flat-pattern making, draping, sewing)

Hardware

•  Opensource microcontrollers and microprocessors with Arduino, Raspberry Pi, ESP8266, etc.
•  Audio electronics and speaker arrays
•  Analog & digital sensors for physical interfaces and input devices
•  Mechatronics and motor control

Software

•  Familiar with C++, Python, Processing, and Linux
•  Working knowledge of JavaScript, HTML and CSS  
•  2D/3D graphics programming for CAD and computational design
•  Interactive systems and audio/video processing with Max / MSP / Jitter
•  Networking and data transfer for sensor-actuator networks

EDUCATION

I've been self-taught since junior high school. When I switched careers there were no formal degrees offered in the field I was interested in so I taught myself advanced mathematics, physics, electrical engineering, computer science and digital fabrication. I am fairly rigorous in my studies, do math for fun and read a lot. The advantages of my approach to learning are that I am not forced to specialize in a specific field and can immediately test theories with practical applications in the real world. I value education highly which is why I've worked so hard to obtain it.

Classwork

•  2016 - 2018 Art Center College of Design (ACN): Product Design, Sketching, 3D modeling and Soft Goods Design

Workshops

2019 Recipient of the Women in Computer Music Scholarship at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA)

•  2019 CCRMA @ Stanford: Max / MSP / Jitter I & II
•  2016 CCRMA @ Stanford: Neural Nets for Music
•  2016 CCRMA @ Stanford: Musical Game Design
•  2015 CCRMA @ Stanford: Designing Physical Interactions for Music
•  2015 CNMAT @ UC Berkeley: Max MSP Day & Night
•  2014 Autodesk Pier 9: New Skins - 3D Printed Textiles for Fashion