About Hunter

Artist-Engineer, Physical Interaction Design

BACKGROUND

I grew up in a machine shop. My dad is a mechanical engineer and my mom is an artist. Throughout my childhood, love and family were intertwined with measuring, designing, drawing, sawing, sewing, soldering, welding and milling raw materials into something useful and beautiful. Then I got the internet and computers became interesting too.

I began my career in web development as an interactive producer and interaction designer. Most of my projects used mice and touch screens as input devices and eventually, I realized I missed building things with my hands. Several years ago I made the switch to physical interaction design and built a lab for it. I lecture and teach as often as I can.

GOALS AS AN ARTIST

I think all artists are fundamentally truth seekers. I see inherent beauty in computation and natural systems and am fascinated with the rules that govern them. I'm particularly curious about the human nervous system. I want make technology more human and augment human capabilities with computational tools.

SKILLS

Design

•  Product & Industrial Design (research, ideation, sketching and CAD)
•  Digital Fabrication (CNC milling, 3D printing, Lasercutting, PCB milling)
•  Circuit Board Design (schematics, PCB layout in ECAD)
•  Fashion & Soft Goods Design (flat-pattern making, draping, sewing)

Hardware

•  Opensource microcontrollers and microprocessors with Arduino, Raspberry Pi, ESP8266, etc.
•  Audio electronics and speaker arrays
•  Analog & digital sensors for physical interfaces and input devices
•  Mechatronics and motor control

Software

•  Familiar with C++, Python, Processing, and Linux
•  Working knowledge of JavaScript, HTML and CSS  
•  2D/3D graphics programming for CAD and computational design
•  Interactive systems and audio/video processing with Max / MSP / Jitter
•  Networking and data transfer for sensor-actuator networks